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DRAGONS BREAK THINGS

A little fire.
A big adventure.

Waking the dragon…

A DRAGON’S FIELD GUIDE

Make yourself at home.
Then break it.

Raid Emberfall: demolish the keep or capture its princess, and stash 800 gold before six minutes pass. Buildings drop treasure for you to collect; open chests with E. Cows, goats and chickens drop meat that heals and grows your dragon in solo/co-op. Human NPCs award fame and sometimes drop gold pouches; they never drop meat.

A / D Turn · W / S Thrust / brakeMOUSE / ← → Steer and aimSPACE Take off / climbCTRL / C Descend and landSHIFT BoostG Toggle hoverLMB Hold to breathe fireRMB / F FireballQ Claw swipe · breaks stoneR Dive slam, while flyingE Open nearby chestESC Pause / release mouse

Eat 60 meat to become a Drake and 160 to become an Elder. Larger dragons have more health, stronger attacks and bigger gold bags, with wider turns and a larger target to protect. Raids and co-op: carried gold is at risk. Land and stop inside the gold Ember roost ring for 1.5 seconds to stash it. Only stashed gold counts toward the goal and is saved between outings. A downed co-op dragon drops a bag friends can recover. Sandbox offers optional banking and forgiving respawns; battles and heists keep equal-sized dragons. Growing fame attracts three royal hunting parties and unlocks rich supply chests. Partial building destruction awards fame once; grass and trees do not.

Explore five districts: the timber village, Briarwood ranger territory, Goldenfields cavalry farms, Stormwatch’s mages and fortified Crownstone Castle. Trees and grass carry fire downwind; roads and the river break its spread. Villagers and footmen use well water, mages cast frost, and archmages heal nearby defenders. Pale rings mark updrafts.

Princess heist: hold E beside the princess on Crownstone’s battlements (3 seconds while an archmage protects her). Carry her home and fly low into your roost ring to score. T drops her; defeat drops her too. Knights can escort her back. Sun and Moon teams race to three captures in six minutes, with no friendly fire. In solo/co-op, returning her awards 350 gold and replaces the keep-destruction requirement. Carrying adds drag and disables boost.

Co-op: up to 4 dragons share a hoard, with no friendly fire. Hold E beside a downed friend for 2 seconds to revive them. Dragon battles: up to 6 dragons; first to 8 defeats or the best score after 3 minutes wins. Missing rivals are filled by bots. Release W to glide with momentum. Pull up with the mouse or ↓; push the nose down with ↑ to gain speed. Z / X sideslip. Low airspeed stalls: flap with Space to recover. Hold Q (CLAW on touch) to swipe repeatedly, on the ground or in the air. Claws and R dive impacts deal physical damage without spending flame; stone walls, towers and the keep break section by section. Timber ignites, spreads fire and loses strength; unsupported sections fall independently. On touch screens, drag the world to aim. Mouse movement also steers without capture.

A HOARD WORTH COMING HOME TO

Your lair.

0 gold saved

Deposit gold during raids to keep it, even if the outing ends badly. These decorations are cosmetic. Your hoard and purchases are saved on this browser.

MAKE YOURSELF COMFORTABLE

The little details.

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